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	<title>Collar 6 &#187; gaming</title>
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	<link>http://collar6.com</link>
	<description>A Bondage Fetish Webcomic</description>
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		<title>Hotel Dusk/Wish Room</title>
		<link>http://collar6.com/2009/hotel-duskwish-room</link>
		<comments>http://collar6.com/2009/hotel-duskwish-room#comments</comments>
		<pubDate>Mon, 26 Jan 2009 04:33:15 +0000</pubDate>
		<dc:creator>Wolf</dc:creator>
				<category><![CDATA[on the blotter]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hotel dusk]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://collar6.com/?p=130</guid>
		<description><![CDATA[An independent review of the video game Hotel Dusk (Nintendo DS).]]></description>
			<content:encoded><![CDATA[<p>I recently finished playing a DS game called <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> (Wish Room in it&#8217;s native country Japan). This was a point and click adventure similar to those games that were really popular on the PC back in the 90&#8242;s (like <a href="http://www.mystworlds.com/us/" target="_blank">Myst</a>). Having little experience with this kinda game, I wasn&#8217;t sure what I was in for. Now that I&#8217;ve completed my first in the genre, I can say that I&#8217;m happy to have given it a chance.</p>
<p><a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> defied the conventions I&#8217;m accustomed to in gaming. There was no test of twitch reflexing, no platforming, and no damnable quick time events (thank you publishers, for taking RE4&#8242;s novelty cut scene stimulater and turning it into a nonstop feature). What was present, was atmosphere, intelligent, believable characters, and a moody soundtrack that I will now be hunting for on amazon.</p>
<p>The premise is simple: Kyle Hyde, ex-NYPD detective checks into a run-down dump of a hotel in nowhere, California while in the guise of a traveling salesman. He&#8217;s actually on the heels of a partner that betrayed him three years prior. Kyle has become something of a possessed wreck of a man, determined to learn why his partner traded his badge for organized crime.</p>
<p>By now, most of you think you&#8217;ve seen this sort of set up in a game before. Well, you haven&#8217;t. The game owes more to detective yarns and cop flicks than any gaming franchise. <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> does not play out like your average game. While it has to give in to some minor railings, it reads like a detective novel, and concludes with sincerity that is missing from so many of today&#8217;s titles. You&#8217;ll have to play through twice to get the best ending, however. Or do like me and just youtube the best ending. I was happy I did.</p>
<p>If you&#8217;ve ever played a point and click adventure, you know what to expect here. Puzzles that involve little more than using the stylus to point at objects, shuffle them about, and in a lot of cases, reassemble a fractured item. These puzzles are largely common sense, and won&#8217;t test your mental capacity, but they are a nice break from the heavy dialogue. Beyond that, you face the standard fare &#8216;where does this item become useful?&#8217; question. Using a crowbar to lift a file cabinet, for example.Â  If this ain&#8217;t your cup of tea, the game isn&#8217;t going to win you over, no matter how strong the story is. But for those looking to try something story-driven who can handle limited interaction, this is the way to go.</p>
<p>I mentioned the soundtrack earlier. This -is- a <a href="http://www.nintendo.com/ds" target="_blank">DS</a> title, soÂ  you have an idea what to expect. It&#8217;s not cd-quality music, but by god, it sets a -very- good mood and does a damn fine job of it. Every piece fits. From the burly theme that cues up for Dunning the hotel owner, to the kicksy-bebop beats in the bar, I loved the score.</p>
<p>I&#8217;m not really much of a reviewer, but I&#8217;ve got to give <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> my approval. Were I a reviewer and prone to the whole grade system deal, I&#8217;d give <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> a solid B+.</p>
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		<title>Prince of Pruuuuuussia</title>
		<link>http://collar6.com/2009/prince-of-pruuuuuussia</link>
		<comments>http://collar6.com/2009/prince-of-pruuuuuussia#comments</comments>
		<pubDate>Tue, 20 Jan 2009 00:22:00 +0000</pubDate>
		<dc:creator>Wolf</dc:creator>
				<category><![CDATA[on the blotter]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://collar6.com/?p=73</guid>
		<description><![CDATA[*Spoiler Free Ending Discussion* I recently completed the new Prince of Persia and was ultimately disappointed. Just hours earlier I had fought a furious verbal campaign against my brother and his insistence that cliff hanger endings in games were a nuisance. Well, in the wake of PoP&#8217;s lack of a conclusion, I must concede. That ending was just a spur <a href="http://collar6.com/2009/prince-of-pruuuuuussia" title="Continue reading">&#8230;</a>]]></description>
			<content:encoded><![CDATA[<p>*Spoiler Free Ending Discussion*</p>
<p>I recently completed the new Prince of Persia and was ultimately disappointed. Just hours earlier I had fought a furious verbal campaign against my brother and his insistence that cliff hanger endings in games were a nuisance. Well, in the wake of PoP&#8217;s lack of a conclusion, I must concede.</p>
<p>That ending was just a spur for the next title in the series, and an attempt to make the player feel a sense of betrayal. It succeeded, but not the way the developers were probably hoping. While I won&#8217;t claim it didn&#8217;t stir me emotionally (because it did), it wound up coming across less as a powerful direction of character, and more a plot hammer.</p>
<p>I had heard similar complaints about the ending of Assassin&#8217;s Creed, which I staunchly defended against. In light of this, I wonder if I was mistaken all along.</p>
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