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	<title>Collar 6 &#187; video games</title>
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		<title>Downloadable Content Has Ruined Gaming</title>
		<link>http://collar6.com/2009/downloadable-content-has-ruined-gaming</link>
		<comments>http://collar6.com/2009/downloadable-content-has-ruined-gaming#comments</comments>
		<pubDate>Fri, 06 Feb 2009 15:45:23 +0000</pubDate>
		<dc:creator>Wolf</dc:creator>
				<category><![CDATA[on the blotter]]></category>
		<category><![CDATA[downloadable game content]]></category>
		<category><![CDATA[gaming industry]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://collar6.com/?p=190</guid>
		<description><![CDATA[I recently expressed my distaste with the new Prince of Persia&#8217;s lack of an ending. Well now I know why it was neglected. Ubisoft has seen fit to make you pay money for the ending. That&#8217;s right. &#8216;Epilogue&#8217;, the actual conclusion to the game, with new levels and regions to explore is to be released for the PS3 and 360 <a href="http://collar6.com/2009/downloadable-content-has-ruined-gaming" title="Continue reading">&#8230;</a>]]></description>
			<content:encoded><![CDATA[<p>I recently expressed my distaste with the new Prince of Persia&#8217;s lack of an ending. Well now I know why it was neglected. Ubisoft has seen fit to make you <em>pay money for the ending.</em> That&#8217;s right. &#8216;Epilogue&#8217;, the actual conclusion to the game, with new levels and regions to explore is to be released for the PS3 and 360 versions (sorry PC gamers, you&#8217;re apparently on the outs again). I haven&#8217;t heard what the pricing is going to be set at, but that&#8217;s irrelevant.</p>
<p>People, this is it. This is the doorway to an age where developers don&#8217;t have to deliver a finished product with your expensive purchase. In recent years we have seen downloable content do everything from add maps to extra stages. Now we&#8217;re seeing it for things like extra costumes in the new Street Fighter. It&#8217;s not going to be better. The average gamer accepts this steady flow of paying cash for extra content, but my standard is this &#8211; When you charge someone over sixty damn bucks for a game, you deliver a <em><strong>finished product.</strong></em> Stringing gamers along and using them as a cash-flow is <em><strong>not acceptible. </strong></em></p>
<p>I will be trading my copy of Prince of Persia in for credit value. As of now, I have no use for a title that all but gave me the middle finger when I devoted the time/money it required only to find no ending proper. But that won&#8217;t change the future of gaming and where it&#8217;s heading.</p>
<p>This is it folks. This is where you better start resolving your feelings on World of Warcraft style pricing, because this is a loud and clear indication that the industry is heading towards downloadble everything. I&#8217;m sure I will be accused of &#8216;freaking out&#8217; or &#8216;not really getting it&#8217;, but I&#8217;ve been a gamer since the damn conception of the medium. I know the warning signs, I know the indications, and I know when it&#8217;s time to step out. For me, that time has come. I will not support downloadable content in any way.</p>
<p>Give me a finished product, or nothing.</p>
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		<title>Hotel Dusk/Wish Room</title>
		<link>http://collar6.com/2009/hotel-duskwish-room</link>
		<comments>http://collar6.com/2009/hotel-duskwish-room#comments</comments>
		<pubDate>Mon, 26 Jan 2009 04:33:15 +0000</pubDate>
		<dc:creator>Wolf</dc:creator>
				<category><![CDATA[on the blotter]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hotel dusk]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://collar6.com/?p=130</guid>
		<description><![CDATA[An independent review of the video game Hotel Dusk (Nintendo DS).]]></description>
			<content:encoded><![CDATA[<p>I recently finished playing a DS game called <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> (Wish Room in it&#8217;s native country Japan). This was a point and click adventure similar to those games that were really popular on the PC back in the 90&#8242;s (like <a href="http://www.mystworlds.com/us/" target="_blank">Myst</a>). Having little experience with this kinda game, I wasn&#8217;t sure what I was in for. Now that I&#8217;ve completed my first in the genre, I can say that I&#8217;m happy to have given it a chance.</p>
<p><a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> defied the conventions I&#8217;m accustomed to in gaming. There was no test of twitch reflexing, no platforming, and no damnable quick time events (thank you publishers, for taking RE4&#8242;s novelty cut scene stimulater and turning it into a nonstop feature). What was present, was atmosphere, intelligent, believable characters, and a moody soundtrack that I will now be hunting for on amazon.</p>
<p>The premise is simple: Kyle Hyde, ex-NYPD detective checks into a run-down dump of a hotel in nowhere, California while in the guise of a traveling salesman. He&#8217;s actually on the heels of a partner that betrayed him three years prior. Kyle has become something of a possessed wreck of a man, determined to learn why his partner traded his badge for organized crime.</p>
<p>By now, most of you think you&#8217;ve seen this sort of set up in a game before. Well, you haven&#8217;t. The game owes more to detective yarns and cop flicks than any gaming franchise. <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> does not play out like your average game. While it has to give in to some minor railings, it reads like a detective novel, and concludes with sincerity that is missing from so many of today&#8217;s titles. You&#8217;ll have to play through twice to get the best ending, however. Or do like me and just youtube the best ending. I was happy I did.</p>
<p>If you&#8217;ve ever played a point and click adventure, you know what to expect here. Puzzles that involve little more than using the stylus to point at objects, shuffle them about, and in a lot of cases, reassemble a fractured item. These puzzles are largely common sense, and won&#8217;t test your mental capacity, but they are a nice break from the heavy dialogue. Beyond that, you face the standard fare &#8216;where does this item become useful?&#8217; question. Using a crowbar to lift a file cabinet, for example.Â  If this ain&#8217;t your cup of tea, the game isn&#8217;t going to win you over, no matter how strong the story is. But for those looking to try something story-driven who can handle limited interaction, this is the way to go.</p>
<p>I mentioned the soundtrack earlier. This -is- a <a href="http://www.nintendo.com/ds" target="_blank">DS</a> title, soÂ  you have an idea what to expect. It&#8217;s not cd-quality music, but by god, it sets a -very- good mood and does a damn fine job of it. Every piece fits. From the burly theme that cues up for Dunning the hotel owner, to the kicksy-bebop beats in the bar, I loved the score.</p>
<p>I&#8217;m not really much of a reviewer, but I&#8217;ve got to give <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> my approval. Were I a reviewer and prone to the whole grade system deal, I&#8217;d give <a href="http://www.hoteldusk.com/" target="_blank">Hotel Dusk</a> a solid B+.</p>
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